---@meta

---@class FAnimBlueprintGeneratedConstantData : FAnimBlueprintConstantData
---@field __NameProperty_110 FName
---@field __NameProperty_111 FName
---@field __ArrayProperty_112 TArray<float>
---@field __BlendProfile_113 UBlendProfile
---@field __CurveFloat_114 UCurveFloat
---@field __EnumProperty_115 EAlphaBlendOption
---@field __EnumProperty_116 EBlendListTransitionType
---@field __ArrayProperty_117 TArray<float>
---@field __StructProperty_118 FAnimNodeFunctionRef
---@field __BoolProperty_119 boolean
---@field __FloatProperty_120 float
---@field __StructProperty_121 FInputScaleBiasClampConstants
---@field __FloatProperty_122 float
---@field __BoolProperty_123 boolean
---@field __EnumProperty_124 EAnimSyncMethod
---@field __ByteProperty_125 EAnimGroupRole::Type
---@field __NameProperty_126 FName
---@field AnimBlueprintExtension_PropertyAccess FAnimSubsystem_PropertyAccess
---@field AnimBlueprintExtension_Base FAnimSubsystem_Base
---@field AnimGraphNode_BlendListByBool_2 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_Root_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_ApplyMeshSpaceAdditive FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_LayeredBoneBlend_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_BlendSpacePlayer FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_SaveCachedPose_2 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_UseCachedPose_5 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_UseCachedPose_4 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_RetargetPoseFromMesh FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_LinkedInputPose FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_SaveCachedPose_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_Root FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_UseCachedPose_3 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_LinkedAnimLayer FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_BlendListByBool_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_SaveCachedPose FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_UseCachedPose_2 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_ModifyBone FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_BlendListByBool FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_UseCachedPose_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_ComponentToLocalSpace FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_LocalToComponentSpace FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_LayeredBoneBlend FAnimNodeExposedValueHandler_PropertyAccess
---@field AnimGraphNode_UseCachedPose FAnimNodeExposedValueHandler_PropertyAccess
---@field B1AnimGraphNode_SequencePlayer_1 FAnimNodeExposedValueHandler_PropertyAccess
---@field B1AnimGraphNode_SequencePlayer FAnimNodeExposedValueHandler_PropertyAccess
local FAnimBlueprintGeneratedConstantData = {}



---@class FAnimBlueprintGeneratedMutableData : FAnimBlueprintMutableData
---@field __BoolProperty boolean
---@field __FloatProperty_0 float
---@field __FloatProperty_1 float
---@field __BoolProperty_2 boolean
---@field __BoolProperty_3 boolean
local FAnimBlueprintGeneratedMutableData = {}



---@class UABP_CustomCharacter_C : UB1CustomCharacterAnimInstance
---@field UberGraphFrame FPointerToUberGraphFrame
---@field __AnimBlueprintMutables FAnimBlueprintGeneratedMutableData
---@field AnimBlueprintExtension_PropertyAccess FAnimSubsystemInstance
---@field AnimBlueprintExtension_Base FAnimSubsystemInstance
---@field AnimGraphNode_BlendListByBool_2 FAnimNode_BlendListByBool
---@field AnimGraphNode_Root_1 FAnimNode_Root
---@field AnimGraphNode_ApplyMeshSpaceAdditive FAnimNode_ApplyMeshSpaceAdditive
---@field AnimGraphNode_LayeredBoneBlend_1 FAnimNode_LayeredBoneBlend
---@field AnimGraphNode_BlendSpacePlayer FAnimNode_BlendSpacePlayer
---@field AnimGraphNode_SaveCachedPose_2 FAnimNode_SaveCachedPose
---@field AnimGraphNode_UseCachedPose_5 FAnimNode_UseCachedPose
---@field AnimGraphNode_UseCachedPose_4 FAnimNode_UseCachedPose
---@field AnimGraphNode_RetargetPoseFromMesh FAnimNode_RetargetPoseFromMesh
---@field AnimGraphNode_LinkedInputPose FAnimNode_LinkedInputPose
---@field AnimGraphNode_SaveCachedPose_1 FAnimNode_SaveCachedPose
---@field AnimGraphNode_Root FAnimNode_Root
---@field AnimGraphNode_UseCachedPose_3 FAnimNode_UseCachedPose
---@field AnimGraphNode_LinkedAnimLayer FAnimNode_LinkedAnimLayer
---@field AnimGraphNode_BlendListByBool_1 FAnimNode_BlendListByBool
---@field AnimGraphNode_SaveCachedPose FAnimNode_SaveCachedPose
---@field AnimGraphNode_UseCachedPose_2 FAnimNode_UseCachedPose
---@field AnimGraphNode_ModifyBone FAnimNode_ModifyBone
---@field AnimGraphNode_BlendListByBool FAnimNode_BlendListByBool
---@field AnimGraphNode_UseCachedPose_1 FAnimNode_UseCachedPose
---@field AnimGraphNode_ComponentToLocalSpace FAnimNode_ConvertComponentToLocalSpace
---@field AnimGraphNode_LocalToComponentSpace FAnimNode_ConvertLocalToComponentSpace
---@field AnimGraphNode_LayeredBoneBlend FAnimNode_LayeredBoneBlend
---@field AnimGraphNode_UseCachedPose FAnimNode_UseCachedPose
---@field B1AnimGraphNode_SequencePlayer_1 FB1AnimNode_SequencePlayer
---@field B1AnimGraphNode_SequencePlayer FB1AnimNode_SequencePlayer
local UABP_CustomCharacter_C = {}

---@param BodyTrackingInPose FPoseLink
---@param BodyTracking_Layer FPoseLink
UABP_CustomCharacter_C['BodyTracking Layer'] = function(self, BodyTrackingInPose, BodyTracking_Layer) end
---@param AnimGraph FPoseLink
function UABP_CustomCharacter_C:AnimGraph(AnimGraph) end
---@param EntryPoint int32
function UABP_CustomCharacter_C:ExecuteUbergraph_ABP_CustomCharacter(EntryPoint) end


