---@enum EAnimToTextureMode
local EAnimToTextureMode = {
    Vertex = 0,
    Bone = 1,
    EAnimToTextureMode_MAX = 2,
}

---@enum EAnimToTextureNumBoneInfluences
local EAnimToTextureNumBoneInfluences = {
    One = 0,
    Two = 1,
    Four = 2,
    EAnimToTextureNumBoneInfluences_MAX = 3,
}

---@enum EAnimToTexturePrecision
local EAnimToTexturePrecision = {
    EightBits = 0,
    SixteenBits = 1,
    EAnimToTexturePrecision_MAX = 2,
}

