• Letter from Kjun

    "Hello, creators.

    I want to express my heartfelt gratitude for your overwhelming love and support you have shown towards inZOI. I am fully aware that, due to the game’s many shortcomings, some of you may have experienced crashes or found the available content lacking. I deeply apologize for any frustration this may have caused.

    When I watch the inZOI streams done by our talented content creators, I sometimes feel as anxious as a parent watching their child’s first kindergarten performance. Yet seeing them have fun makes me feel like I’ve gained the entire world. Because I wanted to incorporate as many of your valuable ideas as possible and attempt new experiments, I understand that the game might feel unstable and incomplete at times.

    Even so, you continue to show warm support and encouragement in the community, and I sincerely thank you for it. The inZOI team always keeps an eye on the messages you send, and we are committed to working even harder to reciprocate your kindness. Although we may be lacking right now, we are determined to prove that this is not just another “Early Access” game that just take advantage of it. We truly wish to communicate with you, build this game together, and remain dedicated to that promise.

    This project began as a small, personal endeavor driven by my own enthusiasm, but with the support of KRAFTON and all of you, it has grown far beyond my initial expectations. While this growth is wonderful, I also feel a profound sense of responsibility that comes from your tremendous outpouring of love and support.

    With your encouragement, I promise to keep expanding inZOI. At the moment, our team is a bit worn out from launch preparations, so we will be taking a short break to recharge. Once we are back with renewed energy, we plan to establish a dedicated channel on Discord, where we can actively discuss and reflect on your feedback together. Our goal is to grow and evolve inZOI day by day and week by week, ensuring it becomes the best possible experience for everyone.

    However, I also recognize that frequent updates can sometimes introduce unexpected issues. Therefore, we will prioritize stability and be thorough in our internal reviews before implementing any new changes. Going forward, we will remain ever grateful for your support, strive to communicate more closely, and continue improving. Above all, our aim is to ensure that you can truly “enjoy” inZOI from the bottom of your hearts.

    Once again, thank you all so much for your overwhelming support.

    Sincerely,
    Kjun"
    Letter from Kjun 💌 "Hello, creators. I want to express my heartfelt gratitude for your overwhelming love and support you have shown towards inZOI. I am fully aware that, due to the game’s many shortcomings, some of you may have experienced crashes or found the available content lacking. I deeply apologize for any frustration this may have caused. When I watch the inZOI streams done by our talented content creators, I sometimes feel as anxious as a parent watching their child’s first kindergarten performance. Yet seeing them have fun makes me feel like I’ve gained the entire world. Because I wanted to incorporate as many of your valuable ideas as possible and attempt new experiments, I understand that the game might feel unstable and incomplete at times. Even so, you continue to show warm support and encouragement in the community, and I sincerely thank you for it. The inZOI team always keeps an eye on the messages you send, and we are committed to working even harder to reciprocate your kindness. Although we may be lacking right now, we are determined to prove that this is not just another “Early Access” game that just take advantage of it. We truly wish to communicate with you, build this game together, and remain dedicated to that promise. This project began as a small, personal endeavor driven by my own enthusiasm, but with the support of KRAFTON and all of you, it has grown far beyond my initial expectations. While this growth is wonderful, I also feel a profound sense of responsibility that comes from your tremendous outpouring of love and support. With your encouragement, I promise to keep expanding inZOI. At the moment, our team is a bit worn out from launch preparations, so we will be taking a short break to recharge. Once we are back with renewed energy, we plan to establish a dedicated channel on Discord, where we can actively discuss and reflect on your feedback together. Our goal is to grow and evolve inZOI day by day and week by week, ensuring it becomes the best possible experience for everyone. However, I also recognize that frequent updates can sometimes introduce unexpected issues. Therefore, we will prioritize stability and be thorough in our internal reviews before implementing any new changes. Going forward, we will remain ever grateful for your support, strive to communicate more closely, and continue improving. Above all, our aim is to ensure that you can truly “enjoy” inZOI from the bottom of your hearts. Once again, thank you all so much for your overwhelming support. Sincerely, Kjun"
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    ·702 Views
  • Cooking in inZOI: What’s Planned and Coming Soon.

    The game developers are working on improving the cooking system to make it more engaging and diverse. Based on current plans and community feedback, here are the features planned for before and after the Early Access launch.

    Before the Early Access launch:
    • Ingredients for cooking will only be acquired through external means, such as purchasing or gathering – using the fridge will no longer cost money.
    • The option to order food deliveries will be available.
    • Different dishes will have unique effects on Zois, such as “food coma” (this feature is still in development).
    • Zois will use specialized cooking utensils tailored to the type of dish being prepared.
    • Cooking animations will have improved quality.
    • Visual aspects of the food will be highly polished, making the dishes look especially appealing.

    After the Early Access launch:
    • Cooking-related jobs, including freelance opportunities, will be introduced.
    • Zoi-specific eating patterns, such as preferences for certain ingredients and eating cycles (e.g., intermittent fasting), will be added.
    • Players will be able to grow ingredients through gardening.
    • A new group activity, Cooking Together, will allow for interactions between players.

    #cooking #updates
    Cooking in inZOI: What’s Planned and Coming Soon. The game developers are working on improving the cooking system to make it more engaging and diverse. Based on current plans and community feedback, here are the features planned for before and after the Early Access launch. Before the Early Access launch: • Ingredients for cooking will only be acquired through external means, such as purchasing or gathering – using the fridge will no longer cost money. • The option to order food deliveries will be available. • Different dishes will have unique effects on Zois, such as “food coma” 💤 (this feature is still in development). • Zois will use specialized cooking utensils tailored to the type of dish being prepared. • Cooking animations will have improved quality. • Visual aspects of the food will be highly polished, making the dishes look especially appealing. After the Early Access launch: • Cooking-related jobs, including freelance opportunities, will be introduced. • Zoi-specific eating patterns, such as preferences for certain ingredients and eating cycles (e.g., intermittent fasting), will be added. • Players will be able to grow ingredients through gardening. • A new group activity, Cooking Together, will allow for interactions between players. #cooking #updates
    ·235 Views
  • Join Unreal Fest 2024 Seoul for an exciting session on inZOI's city creation and character facial rigs! On August 29th from 2:30~3:20 PM, Krafton's technical artists, Jungmin Lee and Yoo Seok Seo, will share their expertise on:

    • Realistic exterior lighting in Lumen environments.
    • Natural light changes and blueprint interaction for interior lighting.
    • Balancing detail and optimization with nanite and instance static meshes.
    • Optimizing MetaHumans for game development.
    • Creating custom characters using DNA calibration.
    • Customizing characters based on MetaHumans.

    This session is perfect for VFX/3D artists and anyone looking to leverage MetaHumans in game development. Don't miss this opportunity to learn and network! #UnrealFest2024 #inZOI #GameDevelopment
    Join Unreal Fest 2024 Seoul for an exciting session on inZOI's city creation and character facial rigs! On August 29th from 2:30~3:20 PM, Krafton's technical artists, Jungmin Lee and Yoo Seok Seo, will share their expertise on: • Realistic exterior lighting in Lumen environments. • Natural light changes and blueprint interaction for interior lighting. • Balancing detail and optimization with nanite and instance static meshes. • Optimizing MetaHumans for game development. • Creating custom characters using DNA calibration. • Customizing characters based on MetaHumans. This session is perfect for VFX/3D artists and anyone looking to leverage MetaHumans in game development. Don't miss this opportunity to learn and network! #UnrealFest2024 #inZOI #GameDevelopment
    ·235 Views
  • Check how adding custom content to Canvas works.
    #inzoimod #inzoi #canvas #modding
    https://youtu.be/PU98MLr_T_A
    Check how adding custom content to Canvas works. 👗👕👠 #inzoimod #inzoi #canvas #modding https://youtu.be/PU98MLr_T_A
    ·233 Views
  • This tutorial covers the overall contest workflow.
    Contest Page ▶▶▶ https://connect.clo-set.com/contest/55

    For more detailed information, Please refer to the documentation guide and manual.

    Documentation Guide(EN)
    https://shaded-guilty-011.notion.site...

    Documentation Guide(KR)
    https://shaded-guilty-011.notion.site...

    EveryWear Manual
    https://support-connect.clo-set.com/h...
    #tutorial #everywear #inzoicontest #connect #clo #workflow
    https://www.youtube.com/watch?v=9RSlt_u98X0&t=18s
    This tutorial covers the overall contest workflow. 🚩Contest Page ▶▶▶ https://connect.clo-set.com/contest/55 For more detailed information, Please refer to the documentation guide and manual. 🔗Documentation Guide(EN) https://shaded-guilty-011.notion.site... 🔗Documentation Guide(KR) https://shaded-guilty-011.notion.site... 🔗EveryWear Manual https://support-connect.clo-set.com/h... #tutorial #everywear #inzoicontest #connect #clo #workflow https://www.youtube.com/watch?v=9RSlt_u98X0&t=18s
    ·230 Views