• In this exclusive interview from Gamescom 2024, we sit down with seven key developers of inZOI to hear their stories, challenges, and dedication to bringing this unique project to life. The team shares what makes this game so special and delivers heartfelt messages for the fans. Discover the passion and effort behind the creation of inZOI, and get a glimpse into the minds of the developers shaping the future of life simulation gaming.
    #gamescom2024 #GameDevelopment #stories
    In this exclusive interview from Gamescom 2024, we sit down with seven key developers of inZOI to hear their stories, challenges, and dedication to bringing this unique project to life. The team shares what makes this game so special and delivers heartfelt messages for the fans. 💬 Discover the passion and effort behind the creation of inZOI, and get a glimpse into the minds of the developers shaping the future of life simulation gaming. 🌟 #gamescom2024 #GameDevelopment #stories
    ·168 Views
  • Join Unreal Fest 2024 Seoul for an exciting session on inZOI's city creation and character facial rigs! On August 29th from 2:30~3:20 PM, Krafton's technical artists, Jungmin Lee and Yoo Seok Seo, will share their expertise on:

    • Realistic exterior lighting in Lumen environments.
    • Natural light changes and blueprint interaction for interior lighting.
    • Balancing detail and optimization with nanite and instance static meshes.
    • Optimizing MetaHumans for game development.
    • Creating custom characters using DNA calibration.
    • Customizing characters based on MetaHumans.

    This session is perfect for VFX/3D artists and anyone looking to leverage MetaHumans in game development. Don't miss this opportunity to learn and network! #UnrealFest2024 #inZOI #GameDevelopment
    Join Unreal Fest 2024 Seoul for an exciting session on inZOI's city creation and character facial rigs! On August 29th from 2:30~3:20 PM, Krafton's technical artists, Jungmin Lee and Yoo Seok Seo, will share their expertise on: • Realistic exterior lighting in Lumen environments. • Natural light changes and blueprint interaction for interior lighting. • Balancing detail and optimization with nanite and instance static meshes. • Optimizing MetaHumans for game development. • Creating custom characters using DNA calibration. • Customizing characters based on MetaHumans. This session is perfect for VFX/3D artists and anyone looking to leverage MetaHumans in game development. Don't miss this opportunity to learn and network! #UnrealFest2024 #inZOI #GameDevelopment
    ·212 Views