• Take a closer look at inZOI’s Media Showcase at gamescom 2024 , where Producer & Director Hyungjun Kim shares the philosophy, core features, and development journey behind this exciting life simulation game. #gamescom #dev
    Take a closer look at inZOI’s Media Showcase at gamescom 2024 🎮, where Producer & Director Hyungjun Kim shares the philosophy, core features, and development journey behind this exciting life simulation game. 🌟 #gamescom #dev
    ·118 Views
  • Get ready for the most advanced character customization in inZOI! Edit every detail, including asymmetrical features, for the most realistic Zoi. Test it yourself in inZOI: Character Studio on August 21st. #inZOI #charactercustomization #gamedev #characterstudio
    Get ready for the most advanced character customization in inZOI! Edit every detail, including asymmetrical features, for the most realistic Zoi. Test it yourself in inZOI: Character Studio on August 21st. 🎨🧑‍🎨 #inZOI #charactercustomization #gamedev #characterstudio
    ·197 Views ·4 Views
  • Join Unreal Fest 2024 Seoul for an exciting session on inZOI's city creation and character facial rigs! On August 29th from 2:30~3:20 PM, Krafton's technical artists, Jungmin Lee and Yoo Seok Seo, will share their expertise on:

    • Realistic exterior lighting in Lumen environments.
    • Natural light changes and blueprint interaction for interior lighting.
    • Balancing detail and optimization with nanite and instance static meshes.
    • Optimizing MetaHumans for game development.
    • Creating custom characters using DNA calibration.
    • Customizing characters based on MetaHumans.

    This session is perfect for VFX/3D artists and anyone looking to leverage MetaHumans in game development. Don't miss this opportunity to learn and network! #UnrealFest2024 #inZOI #GameDevelopment
    Join Unreal Fest 2024 Seoul for an exciting session on inZOI's city creation and character facial rigs! On August 29th from 2:30~3:20 PM, Krafton's technical artists, Jungmin Lee and Yoo Seok Seo, will share their expertise on: • Realistic exterior lighting in Lumen environments. • Natural light changes and blueprint interaction for interior lighting. • Balancing detail and optimization with nanite and instance static meshes. • Optimizing MetaHumans for game development. • Creating custom characters using DNA calibration. • Customizing characters based on MetaHumans. This session is perfect for VFX/3D artists and anyone looking to leverage MetaHumans in game development. Don't miss this opportunity to learn and network! #UnrealFest2024 #inZOI #GameDevelopment
    ·196 Views
  • ‘Unlimited Floors’ Confirmed by Kjun

    “Well, this was certainly an interesting topic where most of you just kind of had your say with no real arguments made about whether one option was better than the other. I'd say the debate was much hotter within our development team, where most of our worries came from what I had initially mentioned about the topic:
    *"Should we provide our players with the full creative freedom of 'unlimited floors' when we know all too well that when we do, we would also be providing an unpleasant playing experience?"*

    As video game developers, our main objective is to provide *a great playing experience* for our users, and while creative freedom can contribute to that experience, decreased performance also takes away from it. It was a real dilemma, and conversations went back and forth between myself and the team.

    However, after viewing it from all angles, I came to the conclusion that providing our players with the creative freedom of allowing 'unlimited floors' was more important than simply putting the curtains on the feature because we didn't want our game to be displayed in a less-than-optimal way. Therefore, we will be implementing a system in inZOI where players can select the option to go beyond *'the recommended maximum'* of 4 floors (while it still will be bound by systematic limits) at the players' own discretion regarding possible simulation and performance issues. 

    Attached below are development screenshots showing our current iteration of 'unlimited floors', with the right showing a foundation for what we can use to create *'empty floors'*, a feature that was heavily requested in the comments. Once we remove the top and bottom planes (as highlighted in red), we can build on this to make functional empty floors, which I imagine our players will utilize to allow renderings of higher-floor buildings to be more feasible.

    I'm aware of the presence of our architect enthusiasts and building aficionados within the life sim community and the passion they bring to a project like inZOI. We will make it a key priority to cater to their needs so that they can build amazing, photorealistic houses with inZOI!” #q&a
    ‘Unlimited Floors’ Confirmed by Kjun ✅ “Well, this was certainly an interesting topic where most of you just kind of had your say with no real arguments made about whether one option was better than the other. I'd say the debate was much hotter within our development team, where most of our worries came from what I had initially mentioned about the topic: *"Should we provide our players with the full creative freedom of 'unlimited floors' when we know all too well that when we do, we would also be providing an unpleasant playing experience?"* As video game developers, our main objective is to provide *a great playing experience* for our users, and while creative freedom can contribute to that experience, decreased performance also takes away from it. It was a real dilemma, and conversations went back and forth between myself and the team. However, after viewing it from all angles, I came to the conclusion that providing our players with the creative freedom of allowing 'unlimited floors' was more important than simply putting the curtains on the feature because we didn't want our game to be displayed in a less-than-optimal way. Therefore, we will be implementing a system in inZOI where players can select the option to go beyond *'the recommended maximum'* of 4 floors (while it still will be bound by systematic limits) at the players' own discretion regarding possible simulation and performance issues.  Attached below are development screenshots showing our current iteration of 'unlimited floors', with the right showing a foundation for what we can use to create *'empty floors'*, a feature that was heavily requested in the comments. Once we remove the top and bottom planes (as highlighted in red), we can build on this to make functional empty floors, which I imagine our players will utilize to allow renderings of higher-floor buildings to be more feasible. I'm aware of the presence of our architect enthusiasts and building aficionados within the life sim community and the passion they bring to a project like inZOI. We will make it a key priority to cater to their needs so that they can build amazing, photorealistic houses with inZOI!” #q&a
    ·176 Views
  • Transform your screen with 6 Free inZOI Wallpapers! Download these stunning wallpapers today and bring the magic of inZOI to your device. Click the link to get your free wallpapers now! #inZOI #FreeWallpapers #DownloadNow #GamingAesthetics
    Transform your screen with 6 Free inZOI Wallpapers! 🌟 Download these stunning wallpapers today and bring the magic of inZOI to your device. Click the link to get your free wallpapers now! 🎮✨ #inZOI #FreeWallpapers #DownloadNow #GamingAesthetics
    File Type: zip
    ·189 Views
  • Discover never-before-seen features currently in development for inZOI
    https://youtu.be/teLU7fvEagQ
    Discover never-before-seen features currently in development for inZOI✨ https://youtu.be/teLU7fvEagQ
    ·179 Views