Hello everyone ๐Ÿ‘‹

The inZOI team is back with another development update, focusing on player feedback, new gameplay systems, and modding improvements. Following last week’s School Play preview, the developers continue refining features based on community suggestions.

This update introduces first-person gameplay, new careers, freelancer systems, and expanded modding tools — all aimed at making the game more immersive and flexible.


๐ŸŽฎ First-Person View (Early Implementation)

One of the most requested features is finally here — a basic first-person perspective.

The current version is described as simple and experimental, but it will be available in an upcoming update for players to test.

๐Ÿ’ฌ The team is actively asking for feedback to refine how it feels in real gameplay.


๐Ÿ—๏ธ Build Mode Improvements

A major quality-of-life upgrade is coming to Build Mode:

• Multi-item selection system
• Faster editing and object management
• Reduced repetitive actions

This feature should significantly improve workflow, especially for players who build large or complex environments.


๐Ÿ’ผ New Careers & Business Systems

The development team is expanding career gameplay with several new roles:

• ๐Ÿ’‡ Hair Designer (stylist career)
• ๐Ÿ‘— Clothing Store Owner (business system)

Players will also see expanded corporate job features, including:

• Job interviews & candidate scouting
• Vacation/leave management
• Workplace events (including retirement parties ๐ŸŽ‰)
• Even… bribing interviewers to increase hiring chances ๐Ÿ˜…

These additions aim to deepen the simulation of professional life.


๐Ÿ“ฆ Freelancer System & Creator Economy

A new freelancer system is in development, allowing players to:

• Publish their creations
• Receive rewards based on popularity/feedback
• Build a creator-driven progression loop

This ties directly into the broader vision of making inZOI a more player-driven experience.


๐Ÿงฉ MetaHuman Integration & Modding Support

Modding continues to be a major focus.

To lower the barrier for creators, the team is working on:

• MetaHuman-based character integration
• Importing custom MetaHuman appearances
• Converting existing assets into usable in-game models

๐ŸŽฏ Goal: make mod creation easier, faster, and more accessible — even for beginners.


๐ŸŒ Everyday Interactions & QoL Updates

Several smaller but meaningful improvements have also been added:

• More interactable objects in the world
• Sitting by trees ๐ŸŒณ
• Cleaning wall drawings
• Drinking water from fridge/tap ๐Ÿšฐ
• New hairstyles ๐Ÿ’‡‍โ™€๏ธ
• Expanded baby items ๐Ÿ‘ถ

These changes continue the push toward more natural, everyday life simulation.